Answer by ZegTronic
So, my weapon doesn't work the way you want your's to, but I got mine to rotate correctly through what is holding the weapon. using UnityEngine; using System.Collections; public class VerticalLookSword...
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i would suggest creating a bool variable to use the joystick, and when the animation starts make it true for example:(C#) //Set lookAround to false private bool lookAround = false; //When you press the...
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